Skip to content

Fight Status

Fight Status compares you with a nearby opponent and displays the likely fight outcome beside that player. It works independently of Kill Aura; Kill Aura does not need to be enabled or targeting the player.

1.8.9 · 1.21.x · 26.1 · 26.2

This module is a single toggle and can also be assigned a keybind.

  • Fight Status always tracks the closest eligible player within 16 blocks.
  • A recently damaged opponent takes priority for 5 seconds while they remain eligible and in range. After that priority expires, tracking returns to the closest eligible player.

The world-space overlay is centered alongside the selected player’s projected body. Its effective-survivability bar has a midpoint: green indicates your advantage and red indicates the opponent’s advantage. The accompanying status reads WINNING, EVEN, or LOSING.

Before making a prediction, the overlay shows Gathering data… until it has observed at least 1.5 seconds of combat and at least 2 damage events. Once ready, it predicts the winner with a confidence value from 50% to 95%.

The prediction combines:

  • current health and absorption;
  • an armor-based effective-survivability estimate;
  • observed damage rate;
  • hit frequency; and
  • recent combat momentum.
  • Fight Status observes combat telemetry; it does not attack, aim, or require another combat module.
  • The bar follows the tracked player in world space rather than occupying a fixed HUD position.