Fight Status
Fight Status compares you with a nearby opponent and displays the likely fight outcome beside that player. It works independently of Kill Aura; Kill Aura does not need to be enabled or targeting the player.
Version support
Section titled “Version support”1.8.9 · 1.21.x · 26.1 · 26.2
Settings
Section titled “Settings”This module is a single toggle and can also be assigned a keybind.
Target selection
Section titled “Target selection”- Fight Status always tracks the closest eligible player within
16blocks. - A recently damaged opponent takes priority for
5seconds while they remain eligible and in range. After that priority expires, tracking returns to the closest eligible player.
Display and prediction
Section titled “Display and prediction”The world-space overlay is centered alongside the selected player’s projected body. Its effective-survivability bar has a midpoint: green indicates your advantage and red indicates the opponent’s advantage. The accompanying status reads WINNING, EVEN, or LOSING.
Before making a prediction, the overlay shows Gathering data… until it has observed at least 1.5 seconds of combat and at least 2 damage events. Once ready, it predicts the winner with a confidence value from 50% to 95%.
The prediction combines:
- current health and absorption;
- an armor-based effective-survivability estimate;
- observed damage rate;
- hit frequency; and
- recent combat momentum.
Usage notes
Section titled “Usage notes”- Fight Status observes combat telemetry; it does not attack, aim, or require another combat module.
- The bar follows the tracked player in world space rather than occupying a fixed HUD position.